SHOWREEL

Projection Mapping

The impressive part of projection mapping is easy to sell. The hard part is making it run reliably on the night. Content and architecture have to behave as a single system - geometry alignment, timing, blending, playback redundancy - and all of it needs to hold together under live conditions where you don't get a second take.

I design with that pressure in mind. Bold creative is fine, encouraged even, but it has to be backed by technical execution that doesn't rely on luck or a perfect environment to function.